uxf-tutorial

Part 15 - Making it look pretty

Here I’ll just show some ideas & tips on how you can improve the graphics of the task to make it more widely appealing. Unity obviously has amazing graphics capabilities far beyond my abilities, so here are just some easy wins to make things look good without much effort.

Ideas

I have previously used this custom shader for a cool parallax effect on a grid floor.

I found this free sci-fi arena model on Google Poly.

Also this wireframe shader for the particles. (I modified it slightly to allow HDR colors.)

At this stage I hid the controllers by disabling the Model GameObjects that are children of each controller in the CameraRig.

Video of pretty

pretty-scene